

The mrr command accepts two-coordinate X/Z notation as an input as well. # Adding/Removing Multiple Regions Via Coordinates For that, use the coordinate system version of the command, below. This is a simple and easy way to add one or two regions to the list without extra effort of figuring out the coordinates, but it isn't efficient for adding a group of regions all at once. If you add/remove additional regions while the map is open, uncheck and then recheck the reset regions checkbox to see the updated list. Regions shaded in red are marked for reset. You can see whether the command has taken effect by looking at the Live Map and selecting the Reset Regions checkbox. To add or remove this region file from the list, you would run one of the two following command:ĭoing this will add or remove the region file in question from the list. Within each region square is a name, shown in the screenshot to the right. Using the Alloc's Live map linked above, you can see the region grid. # Adding/Removing A Single Region By Name This command only works while you are in-game (and as a Level 0 Admin), as it requires your current position to calculate which region to modify, and admin rights to flag the region for reset. Click the screenshot to see an animated version. When you run mrr add, CPM will immediately mark the region the player is standing on for reset, If you run mrr remove, it will remove the mark on the region the player is standing on. The simplest way to toggle a region for reset is to simply run the mrr command in your console while you are online and in-game. The 'list' version of the command displays a list of all the reset regions that have been marked for reset, and the final command is used to edit the message that the player receives when entering or exiting a marked region. The next two commands are used to add regions to the reset list in two different ways, while the following two are for removing them the same ways. The first command will show the player's current region based on his/her position.


See the next section below for these commands. Note that this command is used to mark regions for reset nothing happens to these regions until a reset reboot is triggered. The command for managing reset regions is called 'mrr', and the syntax for the command is as shown below. It should resemble the grid shown in the screenshot above. To see what the regions look like on your map, use the Alloc's Live Map utility, and enable the Region File checkbox in the upper right corner. If a player attempts to place a land claim block in an established reset region, it will return the claim block to them and inform them that they can't build in the area. However, if a player were to log out at the top of their above-ground base before a reset occurred, when they returned to the game, they would be several dozen feet in the air since the base no longer existed, and most likely fall to their death.Īdditionally, land claim blocks can't be placed in a reset region, and any that exist when a reset region is marked will immediately be deleted. This process has no effect on players who are in the marked areas it only affects the world itself. This process restores buildings and resources back to their original state and removes all modifications, structures, and bases built by players.Īfter the reboot, a region that has been reset will look exactly like it did on day 1 of the server. Reset Regions are a feature of CPM that allows administrators to mark one or more of these region files to be erased (reset) during a special kind of reboot, deleting everything within the specified region(s) and restoring the area back to the way it was at the start of the seed. 7 Days stores all the changes that happen to that part of the world in a single file, called a region file. In 7 Days To Die, the world is broken up into 'regions', which are 500x500 square areas of the map. Wipe every region on that map that is not marked as 'claimed'.Adding/Removing Multiple Regions Via Coordinates.Adding/Removing A Single Region By Name.
